#pragma once

#include "IndexBuffer.h"
#include "Material.h"
#include "Texture2D.h"
#include "VertexBuffer.h"

class Ground
{
  public:
    VertexBuffer *mVertexBuffer;
    IndexBuffer *mIndexBuffer;
    Material *mMaterial;

  public:
    Ground();
    ~Ground();

    void Init();
    void Draw(VkCommandBuffer commandBuffer);
    void SetMaterial(Material *material);
};
